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Free For All - Standard start, alliances and shared vision are disabled. One on One - Free For All for two players only. Capture the Flag - Standard start. Each player controls a flag that appears after a few minutes. The flag location (beacon) can be moved once at the beginning of the game. Flags can only be carried by workers (SCVs, Drones, Probes). Bringing an enemy flag to another player's flag beacon instantly kills the flag owner. Greed - Standard start. The first player to accumulate the specified amount of resources (Minerals and Gas) wins the game. Slaughter - Standard start. The player with the most kills when time runs out wins. Sudden Death - Standard start. The loss of ANY "town hall" (Command Center, Nexus, Hatchery) is instant defeat. Expand carefully! Ladder - Standard start. Alliances and shared vision are disabled, "Fastest" game speed may not be used, only official ladder maps are allowed, game results are automatically reported. The Starcraft Ladder FAQ contains detailed information on official scoring. Use Map Settings - Uses the map's preset starting forces, resources, and enables any map-specific Triggers and Objectives. Team Melee - Same as Melee, but with Team play (shared units) enabled. Team Free For All - Same as FFA, but with Team play (shared units) enabled. Team Capture the Flag - Same as CTF, but with Team play (shared units) enabled.
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